![]() ![]() To communicate with these robots, you type questions into the ingame text parser, and they answer–again, pretty straightforward, though imaginative. And when I say “malfunctioning,” I don’t mean that sparks are coming out of their ears and they walk funny–I’m talking robots with schizophrenia, depression, and separation anxiety. While much of the game involves walking around, flipping switches, and solving puzzles, an equally large portion of your time in the game consists of talking to the ship’s many robot assistants, most of whom are malfunctioning in some way. ![]() However, that’s where Titanic‘s similarities to convential games end. ![]() Also like Myst, Starship Titanic had extremely pretty graphics for its time, and equally beautiful music. Click a hot spot, travel to another screen, click an item to investigate/activate it, etcetera. The ship has a backstory that you unravel through solving puzzles and the like, but the entire game essentially has you roaming through the ship trying to reassemble the navigational system and find out what went wrong.įor anybody who has played Myst, the game should be reasonably accessible. While such a storyline makes for a decent gameplay scenario, there’s no real “plot” to be found here. ![]() You have to get aboard and find out what went wrong with the ship. The Starship Titanic, on her maiden voyage, crashes into your house. That game is Starship Titanic, the brainchild of Terry “Monty Python” Jones and Douglas “Douglas Adams” Adams: it was an extremely ambitious adventure/humor game, a combination between Myst and The Hitchhiker’s Guide to the Galaxy. This week’s forgotten game is actually not one I particularly enjoy, but must nonetheless be recognized for what it attempted to do. ![]()
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